Browse the latest research summaries in the field of assistive technology for spinal cord injury patients and caregivers.
Showing 501-510 of 581 results
Journal of NeuroEngineering and Rehabilitation, 2018 • October 23, 2018
This systematic review evaluated recent publications in health-related multiplayer games that involved patients with cognitive and/or motor impairments to investigate the effect of multiplayer gaming ...
KEY FINDING: Multiplayer modes generally improve game experience and performance compared to single-player modes.
Journal of NeuroEngineering and Rehabilitation, 2018 • October 31, 2018
This study compared trunk muscle activation during walking with two robotic exoskeletons (Lokomat and Ekso) in people with high thoracic motor-complete SCI. The key finding was that Ekso-assisted walk...
KEY FINDING: Ekso-assisted walking elicits greater activation of trunk muscles compared to Lokomat-assisted walking, even after controlling for the use of hand-held assistive devices.
Top Spinal Cord Inj Rehabil, 2018 • August 7, 2018
This study investigated the impact of using a powered exoskeleton on secondary health impairments and quality of life in individuals with spinal cord injury. The results indicated a statistically sign...
KEY FINDING: Participants experienced a significant reduction in spasticity after using the powered exoskeleton.
Journal of NeuroEngineering and Rehabilitation, 2018 • October 18, 2018
This study aimed to evaluate experiences with wearable exoskeletons and the potential of sensory feedback from the user's perspective, identifying shortcomings and assessing stimulation methods and fe...
KEY FINDING: Three feedback parameters (feedback about mediolateral and anteroposterior weight shift and feedback about step initiation) were considered as possibly helpful by the respondents.
Journal of Central Nervous System Disease, 2018 • January 1, 2018
This systematic review investigates the clinical utility of virtual reality (VR) in neurorehabilitation, examining its impact on patients with stroke, cerebral palsy, spinal cord injuries, and other n...
KEY FINDING: VR interventions can improve motor functions in patients with neurological disorders.
Frontiers in Neurology, 2018 • November 20, 2018
This study assessed the effects of 6 weeks of GRAIL training on gait and dynamic balance capacities in chronic iSCI patients. Walking speed and stride length were increased after GRAIL training. At th...
KEY FINDING: Walking speed was significantly higher after GRAIL training compared to baseline measurements.
Medicine, 2018 • December 1, 2018
This case report investigated the impact of virtual reality (VR) rehabilitation on a patient with spinal cord injury (SCI) experiencing both cognitive and motor deficits. The patient underwent standar...
KEY FINDING: Significant improvement was observed in different cognitive domains after the combined therapeutic approach with VRRS training.
Journal of NeuroEngineering and Rehabilitation, 2019 • January 10, 2019
This study evaluated an Environment Control Interface (ECI) in a simulated environment, designed to assist individuals with acquired brain damage or neurodegenerative diseases who require a wheelchair...
KEY FINDING: The mean task time spent in the AIDE mode was less than in the Manual mode, with statistically significant differences (p < 0.001).
IEEE Robot Autom Lett, 2017 • January 1, 2017
This paper proposes a framework for user-driven customization of shared autonomy in assistive robotics, formulating it as a nonlinear optimization problem where users tune system parameters. A pilot s...
KEY FINDING: All subjects were able to converge to an assistance paradigm, suggesting the existence of optimal solutions for user-driven customization of shared autonomy in assistive robotics.
Frontiers in Neuroscience, 2019 • February 19, 2019
This study investigated the effect of training with novel error modulating strategies, which guarantee a safe training environment, on motivation and learning of a modified asymmetric gait pattern. We ...
KEY FINDING: Training with haptic error amplification enhanced transfer of the practiced asymmetric gait pattern to free walking, meaning participants were better able to walk normally with the new pattern.