Topics in Spinal Cord Injury Rehabilitation, 2017 · DOI: 10.1310/sci16-00003 · Published: May 4, 2017
This study investigates whether virtual reality (VR) game-based balance training is more effective than real-world task-specific balance training for individuals with paraplegia to improve their sitting balance and functional performance. Participants with spinal cord injuries between T6 and T12 were divided into two groups. One group received VR game-based training, while the other received real-world task-specific training for 4 weeks. The study found that VR game-based training led to greater improvements in balance and functional performance compared to real-world task-specific training.
VR game-based training can be integrated into rehabilitation programs for individuals with paraplegia to improve balance and functional performance.
VR games can enhance motivation and engagement in rehabilitation, potentially leading to better outcomes.
While VR training shows promise, real-world task-specific training remains a valuable component of rehabilitation.