BioMed Research International, 2016 · DOI: 10.1155/2016/6397828 · Published: December 21, 2016
This study explores how virtual reality (VR) can help people with tetraplegia improve the use of their arms. Participants used a VR system called Toyra, which simulates real-world activities. The VR group received the Toyra VR system in addition to conventional therapy. The control group only received conventional therapy. The study measured arm function and satisfaction with the VR system. The study found that VR, when added to standard therapy, showed similar results in improving arm function compared to standard therapy alone. Patients using the VR system reported high satisfaction.
VR can enhance patient motivation and adherence to treatment due to its engaging and enjoyable nature.
VR may be considered as a supplementary tool in upper limb rehabilitation for tetraplegia, especially for enhancing patient engagement.
Future studies should focus on optimizing VR therapy dosage and exploring its long-term effects with larger sample sizes.