PLoS ONE, 2018 · DOI: https://doi.org/10.1371/journal.pone.0189275 · Published: January 2, 2018
The study investigated how the lack of realistic visual cues in virtual reality (VR) affects people's ability to reach for and interact with objects in a virtual space. They compared how well people reached for virtual objects using different display methods (computer screen vs. head-mounted display) and different levels of visual detail in the virtual environment. The results showed that using a head-mounted display, which provides a more immersive and realistic experience, led to better reaching performance compared to using a standard computer screen.
Head-mounted displays have potential to enhance rehabilitation therapy by providing a more realistic and immersive environment for training reaching movements.
When designing virtual environments for training, motivational aspects should be favored over depth cues where compromises are necessary.
Performance assessments for 3D reaching function obtained with 2D screen setups should be interpreted with care, due to potential movement artifacts.