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  4. Eyes-Free Tongue Gesture and Tongue Joystick Control of a Five DOF Upper-Limb Exoskeleton for Severely Disabled Individuals

Eyes-Free Tongue Gesture and Tongue Joystick Control of a Five DOF Upper-Limb Exoskeleton for Severely Disabled Individuals

Frontiers in Neuroscience, 2021 · DOI: 10.3389/fnins.2021.739279 · Published: December 17, 2021

Assistive TechnologyNeurology

Simple Explanation

Spinal cord injuries can severely limit independence and quality of life. Upper-limb exoskeletons offer a solution by enabling individuals with tetraplegia to perform daily activities. This study explores a tongue-computer interface to control a five-degree-of-freedom exoskeleton. The study compares two tongue-operated control methods: tongue gestures and dynamic virtual buttons with joystick-like control. Ten able-bodied participants controlled the exoskeleton for a drinking task, with and without visual feedback. Results demonstrated successful exoskeleton control via tongue, even without visual feedback, achieving 65.1% of the speed of a standard gamepad. A clinical case study showed an individual with tetraplegia controlling the exoskeleton only 5.6% slower than the able-bodied group after 2 hours of training.

Study Duration
Not specified
Participants
10 able-bodied volunteers and 1 individual with tetraplegia
Evidence Level
Original Research

Key Findings

  • 1
    It was possible to control the exoskeleton with the tongue even without visual feedback, performing the drinking task at 65.1% of the speed of the gamepad.
  • 2
    An individual with tetraplegia succeeded in fully controlling the exoskeleton and performing the drinking task only 5.6% slower than the able-bodied group.
  • 3
    The study demonstrated the first single-modal control interface enabling individuals with complete tetraplegia to fully and continuously control a five-DOF upper limb exoskeleton.

Research Summary

This study explores eyes-free tongue control of a five-DOF upper-limb exoskeleton, comparing tongue gestures with dynamic virtual buttons and joystick-like control. The results showed that it was possible to control the exoskeleton with the tongue even without visual feedback and to perform the drinking task at 65.1% of the speed of the gamepad. A clinical case study with an individual with tetraplegia showed that they were able to control the exoskeleton to complete a drinking task only 5.6% slower than the able-bodied group.

Practical Implications

Assistive Technology

The tongue-controlled exoskeleton provides a potential solution for individuals with tetraplegia to perform activities of daily living.

Rehabilitation Robotics

The interface can be used both with and without visual feedback, offering flexibility for different users and environments.

Human-Robot Interaction

The single-modal control interface allows continuous control of a five-DOF upper limb exoskeleton after only 2 hours of training.

Study Limitations

  • 1
    The study involved a small sample size of able-bodied participants and one individual with tetraplegia.
  • 2
    The experiment focused on a single task (drinking), limiting the generalizability of the findings.
  • 3
    The putty-based retainer had a bigger size and a weaker signal than the standard commercial acrylic retainer.

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