Brain Sci., 2024 · DOI: 10.3390/brainsci14101002 · Published: October 2, 2024
This study explores the use of virtual reality (VR) to help people with neurological diseases relearn how to walk. The study uses a headset to display a virtual environment while patients use a robot-assisted gait training (RAGT) device. The goal was to see if using VR with RAGT is safe and if patients and therapists find it acceptable. Patients walked in a virtual world while their movements were supported by the RAGT device. The results showed that this approach is safe, patients tolerated it well, and both patients and therapists were generally positive about using VR in this way. This suggests VR could be a useful addition to traditional rehabilitation.
Immersive VR can make gait training more engaging and enjoyable, potentially leading to increased patient adherence and effort during rehabilitation sessions.
VR-based training offers opportunities for repetitive practice, feedback, and multimodal stimulation, which can enhance motor learning and functional recovery in neurological patients.
The study suggests that fully immersive VR systems can be safely and effectively integrated into existing robot-assisted gait training programs, providing therapists with a new tool to optimize patient outcomes.